This could be easily imaginable with European colonies if only the AI would be able to produce yields with consistency. I thought that would be cool and enrich commercial relations with other players. ![]() Like every turn I exchange 10 units of tobacco for 10 units of cotton, and the exchange would intervene in the stocks of the capital cities. ![]() It's not necessarily related to this, but as we talk about yields, a cool mechanics would be the ability to set up a trade deal with the AI which would happen at each turn (something a bit like that exists in Civ4). That feels a lot more real than the Civ4 approach (either you're supplied or you're not and that's it). What I mean by that is that you do feel them existing: being produced, transported and consumed. One of the aspect I enjoy in the way Civ4Col manages economics is the sense of "physicality" given to goods. Why not, but then it would be interesting to think about new features which could be added in the process, otherwise that just sounds like a lot of work for not so much. Click to expand.Oh so you mean you would like to get rid of the yield units as a whole? That sounds like a lot of work : inventing new mechanics for the game to know what is loaded in cargo units, rethinking the way cargo capacity is determined, changing the loading/unloading processes in cities and Europe screens, modifying trade route system so that new mechanics would be taken into account.
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